G5 Entertainment

G5 ENTERTAINMENT IS A DEVELOPER AND PUBLISHER OF HIGH QUALITY DOWNLOADABLE GAMES
FOR DIGITAL NETWORKS: MOBILE, PC, HOME AND PORTABLE CONSOLES

 
G5 Entertainment group is a developer and publisher of original downloadable games for mobile, PC, home and portable consoles. G5 games are easy to learn, targeted at the widest audience of experienced and novice players, and are family-friendly. The group owns a number of popular game franchises like Virtual City, Supermarket Mania, Stand O’ Food and Mahjongg Artifacts, and works on creating new games and bringing established franchises to new game platforms.
 
  About the company
Game Development and Publishing
Business Solutions
Team
History
Structure
Bolagsordning

Game Development and Publishing

G5 develops and publishes original downloadable games for mobile, PC, home and portable consoles. G5’s games are easy to learn, targeted at the widest audience of experienced and novice players, and are family-friendly. The company owns a number of popular game franchises like Virtual City, Supermarket Mania, Stand O’ Food and Mahjongg Artifacts, and works on creating new games and bringing established franchises to new game platforms.

G5’s games target growing audience of over 200 million casual game players on PC, over 40 million Apple iPhone devices sold to date, and over 52 million Sony PSP devices sold to date, and will expand further as G5 brings its franchises to new platforms. Follow the links below to learn more about the markets that G5 targets:

Until 2009, G5 was one of the world’s first and leading mobile game development studios. The company offered game publishers timely development of premium quality mobile games based on original or licensed properties. G5 has established track record of working for the biggest game publishers and delivering great games based on the most popular brands from TV, movies, and videogames. Company’s clients included EA Mobile, THQ Wireless, Konami Digital Entertainment and other companies. Click here to view G5’s contract game development portfolio. In 2009, G5 Entertainment changed its business model to publisher in order to use opportunities introduced by new game platforms and industry shift to digital distribution.

G5’s technical expertise and proprietary cross-platform “Talisman” engine and tools cover all major mobile platforms (BREW, J2ME, Windows Mobile, Symbian, Blackberry, iPhone) and PC, and the support for downloadable game development on portable and home consoles (PlayStation 3, PlayStation Portable, Xbox 360, Nintendo DS) is being added. To learn more about Talisman, check out Technology section.


Business Solutions

Since 2006, under Business Solutions brand, G5 is developing client-server solutions that facilitate usage of mobile services across 3G networks. Business Solutions clients include Vimpel Communications – Russia’s leading wireless operator with over 60 million subscribers, and SkyLink – Russian CDMA operator. G5’s largest proprietary product in Business Solutions area is MIDS (Mobile Interface Design System), licensed to Vimpel Communications in 2007. MIDS automates the work of usability and interface design laboratories of wireless operators and handset manufacturers, leading to reduced lab budgets, reduced time to market, and improved service usage. To learn more about MIDS, visit www.mids.se.


Team

Managers and designers, producers and programmers, testers and artists, G5’s team is driven by the passion to excel in their profession, and the excitement of participation in the development of tomorrow’s mobile technology. To achieve highest production values, the managers carefully select team members, and the ones who stay with G5 are talented and self-motivated professionals. G5 provides its team with competitive working conditions, some of the most exciting jobs in IT industry, and an opportunity to learn and raise professional level. G5’s 50+ international staff comprises of experienced managers, client and server-side programmers, database programmers, UI designers, artists, modelers, game producers, level designers, QA engineers, technical writers. G5 also uses a network of outsourcing partners for additional production tasks. The development process within the company is structured in accordance with G5’s own methodology which improves upon the combination of elements from well-known methods of IT and entertainment industries to create an efficient approach answering to the challenges of mobile specifics, compressed production cycles, uncompromised quality requirements, and creative flexibility.


History

2010

  • G5 Entertainment accomplishes the transformation into a cross-platform developer and publisher of casual downloadable games on iPhone, PC, home and portable consoles. The group has completely exited contract development business.

2009

  • G5 announces plans to release 8 games on the iPhone before the end of Q3 and puts emphasis on the development and publishing of own games for digital distribution.
  • G5 releases Supermarket Mania, Stand O’ Food, Mahjongg Artifacts 1 and 2, Success Story, The Mystery of the Crystal Portal, and Yumsters! 2 for the iPhone.
  • G5 releases Stand O’Food and Mahjongg Artifacts 2 PSP minis.
  • G5 releases Virtual City for PC.
  • Company’s portfolio of published games reaches 20 games for iPhone, PC, and PSP mini platforms.

2008

  • G5 establishes development studio in Kharkiv, Ukraine
  • Sims 2 Castaway (EA), and Hellboy: The Stench of Evil (Konami) mobile games are released, with Saints Row 2 (THQ), Red Faction Guerilla (THQ), and yet unannounced game from EA to be released before the end of the year.
  • Supermarket Mania PC casual game is released on the leading downloadable game portals: Big Fish Games, Playfirst, Oberon, iWin, and many others.
  • G5 acquires 51% in Shape Games Inc., a developer of original PC casual games, including Stand O’Food and Mahjongg Artifacts series.
  • G5 becomes authorized developer for Apple iPhone, Nintendo DS, PlayStation Portable, PlayStation 3, and XBox 360 platforms, with the goal to develop high quality downloadable games for all digital distribution platforms, including mobile.
  • The trading in G5 shares has moved from NGM Nordic MTF exchange to Aktietorget www.aktietorget.se exchange in Stockholm

2007

  • In 2006 and 2007, G5 signs development deals with EA Mobile, THQ Wireless, Konami Digital Entertainment, and other publishers, and establishes itself as one of the top mobile game development studios in the world.
  • In 2007, Simpsons: Minutes to Meltdown (EA), Stargate SG-1: Entropy Syndrome (SkyZone), Star Wars: Empire Strikes Back (THQ), Hollywood Star (In-Fusio) games are released.
  • G5 develops a number of innovative mobile marketing applications for top brands.
  • G5 starts the development of Supermarket Mania – its first game in downloadable PC casual format.
  • G5 licenses its MIDS system to Vimpel Communications – Russia’s leading wireless operators with over 60 million subscribers.

2006

  • Pirates of the Caribbean: Dead Man’s Chest, and Scarface: The Rise of Tony Montana mobile games are released by Disney Mobile. Pirates game receives “Best Mobile Game 2006” award from Russian Game Developers Conference (KRI).
  • G5 starts Business Solutions operations, developing mobile MMS and E-Mail solutions for SkyLink – Russian CDMA operator.
  • On October 2nd 2006, G5 Entertainment AB is listed on Nordic MTF exchange in Stockholm under trading symbol G5EN. G5 makes decision to concentrate on mobile game development and quit PC CD-ROM game development.

2005

  • G5 starts offering contract mobile game development services to the leading publishers, and signs development deals for Pirates of the Caribbean: Dead Man’s Chest, and Scarface: The Rise of Tony Montana with Disney Mobile.
  • A group of Scandinavian investors acquires a stake in G5.

2003-2004

  • Fight Hard 3D receives “Best Mobile Game 2003” award from Russian Game Developers Conference (KRI).
  • G5 continues development of original games for BREW platform which are released worldwide on the decks of CDMA wireless operators like Verizon Wireless, Alltel, US Cellular, Midwest Wireless, Pelephone, Telstra, and others.
  • G5 further expands the development of PC CD-ROM games and releases a number of games published in Russia by Buka Entertainment and 1C Company, and licensed abroad by companies like Capcom, Atari, and Valusoft.

2002

  • Fight Hard 3D is released in USA on Verizon Wireless. The game is subsequently released on numerous CDMA operators worldwide as BREW platform rolls out, and the game becomes big financial success for young company.
  • G5’s first PC CD-ROM game is released in Russia and is licensed abroad, and G5 expands to develop more games for the growing market.

2001

  • G5 group is founded by Vlad Suglobov, Sergey Shults, and Alexander Tabunov, to develop games for mobile phones and PC.
  • G5 becomes one of the world’s first mobile game developers and starts work on Fight Hard 3D mobile game for promising Qualcomm BREW platform.
  • G5 starts working with Russian publishers Buka Entertainment and 1C Company, and develops its first PC CD-ROM game for Russian market.

Structure

G5 Entertainment AB (publ) unites a group of companies: G5 Holdings Limited (Hong Kong), G5 UA Holdings Limited (Hong Kong), G5 Holding RUS LLC (Russia), and Shape Games Inc (Virginia). G5 Holdings Limited, G5 Holding RUS LLC, and Shape Games Inc. are wholly-owned subsidiaries of G5 Entertainment AB. G5 UA Holdings Limited is a head company of G5’s cost-efficient QA and development office in Kharkov, Ukraine. G5 UA Holdings Limited is a JV between G5 Entertainment AB (owns 70%) and local partner Pipe Studio (www.pipestudio.ru). 30% of G5 UA Holdings Limited is owned by the physical person – the founder of Pipe Studio. G5 Entertainment AB (publ) is listed at Aktietorget www.aktietorget.se exchange in Stockholm since November 19th 2008 under symbol G5EN. During October 2006 - November 2008, shares of G5 Entertainment AB (publ) were listed on NGM Nordic MTF exchange in Stockholm. There are 7.419.574 shares in the company. Auditor: SET Revisionsbyrå AB, Thomas Ahlgren.


Bolagsordning

Download Bolagsordning from here.